It's been a while since KERS started, and it's worked well, in my opinion, I just wish they didn't sign an agreement to not use it last year. With KERS and tyres already here, we don't really need DRS. I think the overtakes aren't that spectacular, and don't really see the point of breezing past somone - what's the challenge in that? But I was thinking. Why not adapt KERS a bit so that it gives different advantages, mixing it up a bit, meaning we may not need KERS. Ever since I've had a games console, I've had most of the Need for Speed games. As most of you know, they have Nitrous (and so did GT4 as well). I know that you can tune NO2 so that it gives a massive power boost, but for a very short time, and vice versa. What if we could have that on the KERS? Some teams could be at a disadvantrage if they set it up wrong, but could turn out to advantage them across the distance of a lap (say a corner like Copse, the driver could apply a very low power KERS to keep a massive amount of speed going through the corner, provided they have enough downforce.) I know they'll have to do many changes as it lasts probably a main straight's distance if used all in one, but that 80bhp boost could be up too 150hp boost. So could this work, meaning that we wouldn't have the 'unworthy' overtakes from DRS, but rather than a lose in spectacle from getting rid of it, it's greatly improved?